You are cordially invited to attend the next Mindbridge monthly meeting.
Date: Wednesday, August 2, 2017
Time: 7:00 pm – 8:00 pm
ARC of Southeast Iowa (map)
2620 Muscatine Ave
Iowa City, IA 52240
Phone: 319-351-5017
You are cordially invited to attend the next Mindbridge monthly meeting.
Date: Wednesday, August 2, 2017
Time: 7:00 pm – 8:00 pm
ARC of Southeast Iowa (map)
2620 Muscatine Ave
Iowa City, IA 52240
Phone: 319-351-5017
The Mindbridge Book Discussion Group invites you to join them in discussing Staying Dead by Laura Anne Gilman.
Date: Monday, July 31, 2017
Time: 6:00 pm – 7:00 pm
Scooter’s Coffee (map)
2300 Edgewood Rd SW
Cedar Rapids, IA 52404
Ph: (319) 654-8888
Take a look at our selections for this year’s reading list on the Book Group page or take a look at all the books we’ve read on our library page.
AnimeIowa 2017: The Dark Carnival of Pigs
July 28-30, 2017
Coralville Marriott Hotel & Conference Center (map)
300 East 9th St
Coralville, IA 52241
Phone: 319-688-4000
Diamonds
Stronghold Games, 2014
Diamonds is a entrancing two to six player trick taking game. The object is to collect as many diamond crystals as you can. You collect “diamonds” for suit actions.
Players start with a hand of ten cards. The dealer then determines how many cards each player will pass, either one, two or three. Not passing is not an option, and cards will always pass to the left. Once everyone has their final hand of ten cards, the player to the left of the dealer will lead.
You must follow suit, if you have it. But here’s the twist. If you don’t have the suit led, you may play a different suit AND take it’s suit action. Each suit has it’s own unique suit action. Suit actions will let you collect crystals from the pool, steal from other players, or store crystals in your vault. Crystals in your vault cannot be stolen. You also take the suit action when you win a trick, and at the end of the round, the player with the most of each suit, will get that suit action as a bonus. Any player who took no tricks gets to take two diamond suit actions.
The number of rounds you play depends on the number of players. At the end of the last round, players will total up the number of crystals they have in their vault are worth two points, while collected crystals out side of your vault only count one point. The player with the most points wins.
I love a good trick taking game, and this one sure qualifies. There is always some strategy in knowing which card to throw off when you can’t play on a trick. Diamonds makes this one step harder. When you play off on a hand, you get to take the suit action for the card you played. This makes each card valuable in a different way. It may be valuable to keep in order to take a trick later on, or it may be worth more to use it’s suit action. It’s these decisions that give Diamonds an edge over other trick taking games.
The game recommends two to six players ages 8+. The game actually comes with a separate set of rules for two player. I’d recommend four or five players as working the best. Because the deck comes with 60 cards, and each player is only dealt 10, the strategy varies based on the number of players as the entire deck is shuffled each round, so you won’t necessarily know which cards are in play at any given round.
Anecdotally, I was running a Diamonds tournament at our local game convention (Gamicon), and had a 10 year old who wanted to play. She had never played a trick taking game before, so we taught the basics of trick taking games first, then added in the suit actions bit. She completely lost the first round (but never misplayed). But then steadily throughout the tournament rounds got better and better, and almost won! It is really an easy game to pick up. It’s a lot of fun, and offers something new to the veteran card player, while still be fun and exciting for the newbie!
I highly recommend adding Diamonds to your collection, especially if you already enjoy trick taking card games.