colonyColony
Bézier Games, 2016

A nanopocalypse has happened. Humans have been driven underground and now that the nanobots have left, the survivors must use the resources available to them to rebuild society. This 1-4 player card game has elements of dice drafting and dice pool building, Dominion style card purchasing, Machi-Koro style tableau building.

Each player starts with a warehouse, in which to store resources, a supply exchange to change resources, a construction action card and an upgrade action card. Every card in the game has two sides, a base side, and an upgraded 2.0 side which does basically the same action, only slightly better. For example, the warehouse will hold six resources on it’s 1.0 side, and holds nine on it’s 2.0 side. Each of the cards also has a resource cost, it’s power, and small orange half circles on the bottom which are their victory point total. (Usually between 1-2 on their 1.o side, 2-4 points on their 2.0 side). The object of the game is to acquire a number of victory points in front of you based on the number of players. 15 points for four players, 16 points for three players, and 20 points for two players.

Each game will have piles of resources and actions which the players may purchase during the game. The game comes with 34 different sets of cards. Five basic resources, one basic victory point card and 28  variable cards, of which only seven will be used in each game. This gives the game tons of re-playability and variety. You can choose the way you want to play the game. If you like a more aggressive game, you can add more aggressive cards, if you don’t, choose more non-confrontational cards. In this way, the setup is very like Dominion.

During your turn, you will take three stable resource dice (white), and will roll them, choosing one, and drafting the rest to the other players at the table. You will also gain dice, both stable, and unstable (grey dice, unable to be stored between turns). Their die face indicates which type of resource they are. Scrap Metal (1), Genetically Modified Organism (2), Protein (3), Polymer Fabric (4), Fiber (5) or Uranium (6) will be used to purchase the available cards, gaining you resources, actions or victory points. Sometimes you don’t get the right combinations of resources to allow you to purchase a card. In that case, you pick up a CHIPI (Cybernetic Holder of Instant Production Improvement)… yeah, CHIPI. You may turn in up to three CHIPIS during future turns in return for an equal amount of unstable resources to use on that turn.

Basically that is the entire game. It is easy to learn, yet has a lot of strategy. I have found that there are many ways to success, and not being able to purchase the cards you are looking for for your initial strategy does not put you out of the game. And should you find yourself falling behind, there is a nice catch up mechanic built in to get you more dice during a turn, allowing you to build more, giving you more victory points.

I had the great fortune of being able to work with Bezier at Gen Con this year demo-ing this game. I was concerned at first, since it was new and unknown, but I loved it right away, and have felt the same enthusiasm from almost everyone to whom I have shown it. I pre-ordered it as soon as I could, and am so thrilled with the game even though I have only played the suggested starter cards. Can’t wait to build up a group that wants to play different variations! Highly recomended.

SutakkuSutakku
Smirk & Dagger, 2011

Sutakku is a Japanese themed press your luck dice game. The gameplay is simple. Roll 3 dice, stack them as you can low to high, and decide if you would like to press your luck and continue on, or take your points as they stand. Push to far, and you might go bust. Roll well and stack higher and higher, gaining more points and/or bonus points.

The game comes with a nice Japanese theme. A short story starts off the rules and the dice use Japanese characters. The game is played over 5 rounds, so it can be played quickly. It is a simple to learn, easy, lightweight game. One drawback of the game is it can seem a little like competitive solitare, with no interaction between the players. Much like Farkle with a Japanese theme. However, there is a small card expansion to the game which makes it much more interactive and gives a nice dimension to the game. I highly recommend that if your copy does not come with the expansion that you find a copy and add it to the game. Once this expansion is in place, you will be left with a nice lightweight game that you will want to play again and again.

Recommended.