InfluenceInfluence
Two Monkey Studios/Game Salute 2014

If anyone was wondering if all I do are positive reviews, the answer is no. I’ve been debating on this one, but finally decided to give my two cents worth on this game. Influence is a 2-6 player short game. I tried twice to sit down with a group and the rules to puzzle out how to play this game. We gave up both times. The rules are confusing. Overall, it looks like it would be an easy game to play and learn, but as we figured out parts, we came across questions that either weren’t answered in the rules, or led to more questions that weren’t clear. After more than an hour with 3 people, 2 sets of rules, and the internet, we were still no closer to figuring out the game than when we started and finally gave up. I’m sure if someone who knows how to play were to put up a video, or were we to go to a convention or event where it was being demo’ed, we would probably enjoy the game, we just couldn’t figure out how it was supposed to play.

So here is where I go into my rant. Rules. Games are made or broken by them. Many a great game has had it’s downfall in poor rules, and many mediocre games have been made more fun and accessible by having great rules. They are such a critical part to every game. So, to game companies, put more time into your published rules than you do into your playtesting. Give your game to people and let them try to play it by learning the rules from your rulebook. As you see them get off track, don’t try to correct them, take notes and figure out how to write your rules better. Then playtest them with a new group who have never seen them. I’m serious. If people have trouble learning your game because of bad rules, you won’t get the sales, even if it is a great game. Make sure they are clear, concise, consistant and enjoyable to read. Add timing charts, or bulleted lists.

[getting off my soapbox] And so, in conclusion, this is a possibly good game, with rules bad enough that we walked away from it. Twice. You are welcome to give it a try, but until someone posts a video play, I wouldn’t recommend picking it up.

The Golden City | Amazon.comThe Mindbridge Book Discussion Group invites you to join them in discussing The Golden City by J. Kathleen Cheney. We will also be doing our annual book swap, so please bring a wrapped book to share!

Date: Monday, December 8, 2014
Time: 6:00 pm – 7:00 pm

Coffeesmiths (map)
2300 Edgewood Rd SW
Cedar Rapids, IA 52404
Ph: (319) 654-8888

Take a look at our selections for this year’s reading list on the Book Group page or take a look at all the books we’ve read on our library page.

ZoneplexZoneplex
Mysterion Games/Game Salute, 2014

Zoneplex Is a space themed, middle weight game for 3-5 players. Each player is a warrior monk (you play with pieces they call Monkles instead of meeples) who is trying to take control of the Zoneplex pyramid. You overcome fears in order to become worthy to enter the eye of the pyramid. You are aided on your journey by various “relics of the bygone future eras”.  The idea behind this comes from an idea that ancient civilizations were really advanced starfaring races who created the Zoneplex.

Play is relatively simple to learn, but can be somewhat difficult to master, and depends a little more on luck than I would like to see.  You begin the game by drawing tiles to build the gameboard (placing triangular shaped tiles in a pyramid shape), place your 4 spirit stones in spirit chambers, and move around the board, attempting to gain relics.

You place your spirit stones on special spaces marked with different symbols. At the beginning of the game, each player is given a card with a secret symbol. At the midpoint of the game, when the last board tile has been played, the cards are revealed and influence points are scored.

On each turn of the game, you draw a card, which will tell you how many tiles to play, and how many spaces to move (1, 2 or 3), or will have a special power/event, or it may be a fear. Fears are monsters which you must defeat. You must defeat 3 fears (one of each type), have the most influence points, and reach the eye of the pyramid to win the game. Some of the board spaces are relic spaces which give you special relic cards which may give you influence, or other special game effects.

While we did enjoy the game, I did have a couple of difficulties with it. There are relic cards that give  extra influence, however there aren’t very many of them, and one player got the majority of them, giving that player a definite lead that was almost impossible to overcome. Also, you have to defeat fears of three different types, but if you never draw the correct fear, it can be impossible to win. You can ask others for help in defeating a fear, as many of them will require more than you can accomplish on your own. You can negotiate for help, including giving away the fear, or the relic “rewards” that come from defeating it. This is one way to get a fear that you need, if you can’t draw one, although the other players never have to make that deal. It would have been nice to see some cards, maybe in the relic deck, that allowed for the steal of a fear, or to look through the deck or discard for a specific fear.

Overall, we played a generous game, helping each other with fears for various benefits. We didn’t play very “hardcore”, and our game ended up pretty even at the end, with an exciting race for the finish. While this will never be one of my favorite games, it is probably worth a couple of plays to see if we can figure out some different strategies, or see how much luck of the draw really figures into the game.